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Submission to 7DRL Challenge 2020
Catacombs
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Devlog
Finished!
March 07, 2020
by
Geoff Blair
2
My #7DRL game, Catacombs, is done! Play it here . Overall I feel pretty good about the challenge, and the game. I kept the game within scope, and delivered a small, decently polished experience. First...
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Day 6 Progress
March 06, 2020
by
Geoff Blair
Some light changes today: Skeleton form cannot consume health restore or food pickups 3 new monsters: Bat, Ghoul, and Giant Skeleton (the latter 2 appear after floors 5 and 10 respectively) Loot table...
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Day 5 Progress
March 05, 2020
by
Geoff Blair
A cool new feature landed today: Affixes! Affixes are floor-wide modifiers which, when active, increase the difficulty in some way. Two affixes currently exist: Combustible: Monsters burst into flame...
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Day 4 Progress
March 04, 2020
by
Geoff Blair
Day 4 progress on my 7DRL 2020 game: Added gold a resource to gather Added shops to consume gold / resource trade Gameplay is now endless, with a saved high score (lowest floor reached) Updated title...
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Day 3 Progress
March 04, 2020
by
Geoff Blair
Day 3 progress on my 7DRL 2020 game: Limited time today so here's a quick run-down of what changed: Added food items to the game which can only be collected while alive Added pots and chests which con...
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Day 2 Progress
March 04, 2020
by
Geoff Blair
Day 2 progress on my 7DRL 2020 game: Today was all about some infrastructure and playing with the core mechanics. I ported over some sprite font rendering and put in the game's core flow: Title => Pla...
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Day 1 Progress
March 04, 2020
by
Geoff Blair
Day 1 progress on my 7DRL 2020 game: I had an existing turn-based tile engine prototype collecting dust, so I started with that as a base. The graphics are from Kenney's 1-Bit Pack . You start off as...
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Ready, set, roguelike!
March 04, 2020
by
Geoff Blair
As a big fan of "roguelite" games ( Spelunky , Dead Cells , Invisible, Inc. , and Intro the Breach are a few of my favorites), I've often appreciated more traditional roguelikes; even though I do...
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