Ready, set, roguelike!
As a big fan of "roguelite" games (Spelunky, Dead Cells, Invisible, Inc., and Intro the Breach are a few of my favorites), I've often appreciated more traditional roguelikes; even though I don't play them quite as much.
My general plan is to make something relatively traditional (turn-based, etc), and explore the permadeath mechanic in ways inspired by A Wizard's Lizard.
I'll host the game itself on my itch.io page, and attempt to post a short update on this blog each day.
Since the schedule is timezone-friendly, I'm noting my start time here (~3pm MST) with a deadline for myself of ~3pm MST next Saturday.
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